PATCH UPDATE 0.9 OF WORLDBOX: SO MANY THINGS

On June 16, the new worldbox update "too many things" was released here its news.





## 0.9.0 - So many things


- added: [PC] new unit selection effect when hovering near a unit


- added: [mobile] you can now unlock more save slots with reward ads; save spaces will be open for 30 minutes. The maps will stay forever


- added: [mobile] you can now unlock the hourglass with reward ads, for up to 30 minutes at a time! Get it? Because it's about time


- added: [mobile] nice new premium animation when you buy it


- added: new power - spawns plague doctors. They will treat any infection and also burn tumors.

- added: new power - spawn druids. They will leave a trail of flowers and trees will grow around them.


- added: new power - porridge spores


- added: new lever motor boats. Toggles the visibility of trade and transport ships on the minimap


- added: new modern energy - modern cafe. Watch for Caffeine Crashes


- added: new modern status effect - caffeinated. I have to go fast


- added: new status effect - slow. I can't go fast at all


- added: new unit - Mush. Spore-infected units can develop into drumsticks.


- added: new unit - Tumor Monster. Units infected by a tumor infection can turn into tumor monsters


- added: new spell - Heal. Used by the Plague Doctor to remove plagues, curses, infections, and mush spores.


- added: new trait - Mush Spores. Turns the unit into mush at the time of death. Chance to infect nearby units with spores as well.


- added: new trait - Tumor Infection. Turns units into tumor monsters when they die.


- added: new trait - Flower Patterns for Druids. Beautifull


- added: units will use tools when doing their specific jobs. Hoes, axes, picks, baskets, etc.


- added: Units will now contain the items they carry. Wheat, bone, etc.


- added: world law - erosion. You can toggle now if tiles near water erode into sand.


- added: world law - eternal lava. You can now prevent lava from cooling down to rock


- added: world law - border theft. Switch border stealing between warring kingdoms


- added: world law - angry civilians. Civilians of the same race can now participate in wars with this law enabled.


- added: world law - random disasters. Adds chance for random disasters to occur


- added: disasters included for new world law: small meteor, small earthquake, hell spawn, rain cloud, tornado, wild mage, crazy thoughts, underground necromancer. Off by default after many tests

- added: some more forms of earthquakes


- added: new animation for ad rewards


- added: power-ups obtained through ad rewards will now be highlighted


- added: new hover icons for window backgrounds


[14:16]


- totally not added: new easter egg G [REDACTED] - [REDACTED]. [REMOVED]!


- changes: tumor will spawn squishy tumor monsters now


- changes: units walking on the tumor advancement will have a chance to get a nasty tumor infection


- changes: updated some of the old world law icons and achievements


- changes: new look for world right window


- changes: border stealing only occurs between kingdoms at war with each other


- changes: the fiery feet of demons will no longer increase the level of lava


- changes: rain clouds now have a chance to spawn lightning


- changes: slightly more random and better looking heatray effect


- changes: armored units will no longer be crippled or blinded


- changes: make repeated earthquakes less likely to repeat shapes


- changes: reduction of forest fires


- changes: [mobile] now you can see more ads in less time - timer reduced to 2 minutes!


- fixes: [PC] cannot right click drive when hourglass is selected


- fixes: grass grows very fast on small islands


- Fixes: Units would sometimes stay in one spot and fall behind in the game when looking at enemies on other islands - too intense!


- fixes: strange red squadron flags


- fixes: heatray slowing down the game


- fixes: heatray not destroying roads


- fixes: units built through water and mountains


- fixes: units teleport or get stuck in mountain tiles sometimes


- fixes: EVERYONE WHO HATES CRABS


- fixes: cities will no longer have more warriors than their limit allows


- fixes: units had a squad leader banner sometimes, even though they weren't the squad leader - stolen value!


- fixes: cities sometimes produced a large number of ships


- fixes: wolves and bears attacked white mages, but white mages were too scared to fight back


- fixes: number of children not updating for second parent


- fixes: some minor bugs


- fixes: slow units were sometimes born with agile traits


- Fixes: RTL languages ​​now have colors too!


- fixes: [PC] Sometimes the game was running too fast


- optimizations: long range pathfinding is improved up to x66 times


- optimizations: other optimizations for units and cities


Comments