WORLDBOX CULTURES UPDATE PATCH 0.10.1
added: units now have clothes in colors of their realm!
added: ships now have elements of your kingdom colors and flags!
added: skin colors for humans, dwarves, elves and orcs!
added: new building for civilizations - watchtowers. They protect but also attack
added: No more richard kingdoms (for some of the cultures...)! Humans figured out how to wear shirts.
added: Culture and knowledge system! Cultures will now develop over time, unlocking buildings, features, and bonuses based on culture leaders. (Cultures on existing maps might be unstable, because they would apply to existing villages)
added: new use for bonfires. Here where cultures are initially born
added: new opinion modifier. Units from different cultures may not like each other.
added: about 50 knowledge for cultures. More to add in the future to make them more unique!
added: cultures are founded in villages and spread across borders, starting from the heart of the village: the bonfire, where villagers talk about their tradition
added: depending on the culture the clothing skins for villagers and warriors would differ
added : different races culture have different amount of rare knowledge
added – Use coffee on village leaders – Increase culture tech speed
added: ships now have their kingdom color flag
added: new stat for unit - intelligence. It affects the technological culture
added: village window shows total kingdom population next to name
added: kingdom window shows the total population of the capital next to the name
added: kingdom window shows king age next to name
added: village window shows leader age next to name
added: village window shows culture name
added: village will not create armies, if weapons production is not researched
added: unit window will display unit culture name
added: new power switch - show farming zones
added: new power switch - show realm zones
added : when the cultures layer is selected it would show the names of the cultures
added : [PC] when minimap and crops are selected – use one click to quickly open the farming window
added: 6 new statues
added : new button for kingdom tab - culture list
added : [PC] when on minimap with layers enabled (village/kingdom/culture) - zones will be highlighted when you hover over them
added: new unit - alien. Sometimes they survived the remains of a UFO. Watch out!
added: new item - alien blaster. bank bank bank
added: name generator for daemons
added: name generator for fairies
added: name generator for crabs
added: name generator for cold ones
added: name generator for errors
added: name generator for ants
added: name generator for aliens
added: name generator for UFOs
added: wooden stick
added: updog
added: new trait - gold tooth
added: energy temperature rise – has a chance to start fires when used
added: randomly generated (often silly) mottos for kingdoms. They can be edited by clicking/tapping on them
added: refined in-game logo for splash screen
added: leader war skill increases the number of watchtowers the village can build
added: [Languages] Added Luxembourgish!
changes: villages will not try to build new buildings if the village is capturing
changes: the kingdoms will not make peace, if there are active villages, the capture is taking place
changes: the village will not be captured if it has watchtowers
changes: ants can be inspected now
changes: when selecting relations, it would show titles of kingdoms instead of towns
changes: tab icon for units/kingdoms has changed
changes: spawn orc/human/elf/dwarf moved to creature tab
changes: when you are on the minimap and depending on the kingdom/town/culture of the switch, when you click/tap, the related inspection window will be displayed
changes: button order in realm tab
changes: the speed of the animation of hiding the window is increased
changes: tumor infection and fungus spore unit count as infected in bottom UI panel and village/kingdom window
changes: dwelling tent 1-> 3
changes: level 2 housing housing 3-> 4
changes: housing level 4 from housing 5->6
changes: pavilion 1 apartment 3-> 5
changes: pavilion 2 housing 5-> 8
changes: pavilion 3 housing 10-> 12
changes: grenade damage 10-> 50
changes: health of village buildings drastically increased
changes: unit pixels on the minimap look more like their kingdom colors
changes: the village will not be captured if there are soldiers alive on its borders
changes: base demon health is set to 666
changes: decreased starting diplomacy stat for all races
Changes: Orc Base Damage 18->20. Health 150->170
changes: dwarves base damage 22->17. Health 200-150
changes: atomic bomb will no longer destroy tokens
changes: horror weapons will no longer give bonus health
Changes: Seeds will no longer produce fruit bushes. Only fruit bushes would produce fruit bushes. Fruit bushes. Fruit bushes. fruit bushes
changes: smoother unit "jump" animations
fixed: units sometimes get stuck in one place
fixed: crabzilla camera moves too slow, when zoomed in
fixed: world info window shows wrong number of islands
fixed: nuke/tsar doing 100 damage, instead of 10000
fixed: land mines do not deal damage, when the unit steps on or
n them
fixed: settler going to a place to build a village, when the law is disabled
fixed: flying unit heads
fixed: humans jumping second level of houses
fixed: sometimes the village will not have full populations
fixed: units will not receive village made armor
fixed: when ratio power is selected colors mess up sometimes
fixed: part of window still visible, when hidden
fixed: skeletons can get skin burns
fixed: acid proof trait not working
fixed: shadow of human docks acting strange
fixed: human docks flag not colored
fixed: ships “forget” they are connected to their dock after loading, causing more ships to spawn
fixed: bees/demons/chills/etc. they "forget" that they are attached to your house after loading, resulting in more appearing
fixed: trees not growing on flower forest tiles
fixed: civilizations cannot build new villages in flower lands
fixed: fairy bombs
fixed : RTL language fix for map size button
fixed: units/kingdoms/cities randomly renamed sometimes, when press back with active renaming selected
Optimizations for rendering large numbers of units on screen at the same time.
various other optimizations.
Comments
Post a Comment