WORLDBOX CULTURES UPDATE PATCH 0.10.1

 


added: units now have clothes in colors of their realm!


added: ships now have elements of your kingdom colors and flags!


added: skin colors for humans, dwarves, elves and orcs!


added: new building for civilizations - watchtowers. They protect but also attack


added: No more richard kingdoms (for some of the cultures...)! Humans figured out how to wear shirts.


added: Culture and knowledge system! Cultures will now develop over time, unlocking buildings, features, and bonuses based on culture leaders. (Cultures on existing maps might be unstable, because they would apply to existing villages)


added: new use for bonfires. Here where cultures are initially born


added: new opinion modifier. Units from different cultures may not like each other.


added: about 50 knowledge for cultures. More to add in the future to make them more unique!


added: cultures are founded in villages and spread across borders, starting from the heart of the village: the bonfire, where villagers talk about their tradition


added: depending on the culture the clothing skins for villagers and warriors would differ


added : different races culture have different amount of rare knowledge


added – Use coffee on village leaders – Increase culture tech speed


added: ships now have their kingdom color flag


added: new stat for unit - intelligence. It affects the technological culture


added: village window shows total kingdom population next to name


added: kingdom window shows the total population of the capital next to the name


added: kingdom window shows king age next to name


added: village window shows leader age next to name


added: village window shows culture name


added: village will not create armies, if weapons production is not researched


added: unit window will display unit culture name


added: new power switch - show farming zones


added: new power switch - show realm zones


added : when the cultures layer is selected it would show the names of the cultures


added : [PC] when minimap and crops are selected – use one click to quickly open the farming window


added: 6 new statues


added : new button for kingdom tab - culture list


added : [PC] when on minimap with layers enabled (village/kingdom/culture) - zones will be highlighted when you hover over them


added: new unit - alien. Sometimes they survived the remains of a UFO. Watch out!


added: new item - alien blaster. bank bank bank


added: name generator for daemons


added: name generator for fairies


added: name generator for crabs


added: name generator for cold ones


added: name generator for errors


added: name generator for ants


added: name generator for aliens


added: name generator for UFOs


added: wooden stick


added: updog


added: new trait - gold tooth


added: energy temperature rise – has a chance to start fires when used


added: randomly generated (often silly) mottos for kingdoms. They can be edited by clicking/tapping on them


added: refined in-game logo for splash screen


added: leader war skill increases the number of watchtowers the village can build


added: [Languages] Added Luxembourgish!


changes: villages will not try to build new buildings if the village is capturing


changes: the kingdoms will not make peace, if there are active villages, the capture is taking place


changes: the village will not be captured if it has watchtowers


changes: ants can be inspected now


changes: when selecting relations, it would show titles of kingdoms instead of towns


changes: tab icon for units/kingdoms has changed


changes: spawn orc/human/elf/dwarf moved to creature tab


changes: when you are on the minimap and depending on the kingdom/town/culture of the switch, when you click/tap, the related inspection window will be displayed


changes: button order in realm tab


changes: the speed of the animation of hiding the window is increased


changes: tumor infection and fungus spore unit count as infected in bottom UI panel and village/kingdom window


changes: dwelling tent 1-> 3


changes: level 2 housing housing 3-> 4

changes: housing level 4 from housing 5->6


changes: pavilion 1 apartment 3-> 5


changes: pavilion 2 housing 5-> 8


changes: pavilion 3 housing 10-> 12


changes: grenade damage 10-> 50


changes: health of village buildings drastically increased


changes: unit pixels on the minimap look more like their kingdom colors


changes: the village will not be captured if there are soldiers alive on its borders


changes: base demon health is set to 666


changes: decreased starting diplomacy stat for all races


Changes: Orc Base Damage 18->20. Health 150->170


changes: dwarves base damage 22->17. Health 200-150


changes: atomic bomb will no longer destroy tokens


changes: horror weapons will no longer give bonus health


Changes: Seeds will no longer produce fruit bushes. Only fruit bushes would produce fruit bushes. Fruit bushes. Fruit bushes. fruit bushes


changes: smoother unit "jump" animations


fixed: units sometimes get stuck in one place


fixed: crabzilla camera moves too slow, when zoomed in


fixed: world info window shows wrong number of islands


fixed: nuke/tsar doing 100 damage, instead of 10000


fixed: land mines do not deal damage, when the unit steps on or


n them


fixed: settler going to a place to build a village, when the law is disabled


fixed: flying unit heads


fixed: humans jumping second level of houses


fixed: sometimes the village will not have full populations


fixed: units will not receive village made armor


fixed: when ratio power is selected colors mess up sometimes


fixed: part of window still visible, when hidden


fixed: skeletons can get skin burns


fixed: acid proof trait not working


fixed: shadow of human docks acting strange


fixed: human docks flag not colored


fixed: ships “forget” they are connected to their dock after loading, causing more ships to spawn


fixed: bees/demons/chills/etc. they "forget" that they are attached to your house after loading, resulting in more appearing


fixed: trees not growing on flower forest tiles


fixed: civilizations cannot build new villages in flower lands


fixed: fairy bombs


fixed : RTL language fix for map size button


fixed: units/kingdoms/cities randomly renamed sometimes, when press back with active renaming selected


Optimizations for rendering large numbers of units on screen at the same time.


various other optimizations.



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