Worldbox STEAMy biomes 0.12.02 new update patch.
## 0.12.02 - STEAMy biomes
- added: WorldBox is now available on Steam! Woohooo
- added: new powers! Grass, Savannah, Enchanted, Corruption, Infernal, Mushroom, Swamp, Jungle Seeds!
- added: new power! Light! Add power state to unit for 5 minutes
- added: new power! Super Pumpkin! It's never too late for halloween
- added: new power! Biomass! Infects soil with biomass and spawns bioblobs.
- added: new power! cybercore! ASSIMILATE! ASSIMILATE! ASSIMILATE!
- added: new power! Plant fertilizer. Use it to grow plants
- added: new power! Fertilizer for trees. Use it to grow trees
- added: new spawn power! Spawning snake. It also spawns on its own in multiple biomes.
- added: new spawn power! Frog spawn. It also spawns on its own in multiple biomes.
- added: new spawn power! Spawning rhinoceros. Spawning in the savannah
- added: new spawn power! Monkey spawn. appears in the jungle
- added: new spawn power! Spawning crocodile. appears in the swamp
- added: new spawn power! Spawning buffalo. Spawning in the savannah
- added: new spawn power! spawn fox. Spawns in the grass biome
- added: new spawn power! Spawn hyena. Spawning in the savannah
- added: new spawn power! Spawn dog. Woof
- added: new status effect! Light. Doubles the damage and other stats of a unit. And makes them huge
- added: new poisoned status! The poisoned unit would be taking a slow amount of damage for a long time
- added: new biome - wasteland
- added: new mob: nervous skull. Spawns in a corrupted biome
- added: new mob: ghost. After units die in the corrupted biome, their souls also become corrupted. His angry ghost would haunt other unlucky living beings.
- added: new mob: fire skull. Spawn in a hellish biome.
- added: new mob: acid drop. Spawns in the wasteland biome
- added: new building for civs - windmill. Visual only for now. It will be used in the "resources and economy" update
- added: new culture technology - windmill
- added: new map size that goes after gigantic - TITANIC. It could sink your mobile device, so good luck.
- added: system of different skins for animals
- added: piranhas, turtles, sheep, bears, wolves, chickens, cats and rabbits can now spawn in various colors depending on the terrain
- added: big rework for tile system! As a result, we can more easily add new tiles.
- added: more tile skin variations
- added: many new plants, trees and flowers for new biomes
- added: Biomass tiles have a chance to give a slowdown effect
- added: Biomass tiles have a chance to give a mad effect
- added: Hell tiles have a chance to set units on fire
- added: if the player divides the city borders in any way (drawing over the city for example) - unconnected city zones would be abandoned by villagers
- added: new bosses for civs
- added: new world law - biome overgrowth. Enable/disable biomes trying to overgrow each other
- added: a special map would be displayed in the first releases of the game
- added: some biome tiles now have animated effects. Haunted, Swamp, Hell, Biomass, Tumor, Pumpkin Vines
- added: many new heads for civilizations
- added: buildings on the minimap now also have kingdom colors
- added: map generator - now generates new biomes
- added: yes! (for unlocked achievements, yes!)
- added: crazy units restore health on kill
- added: Corrupted biome has a chance to give curses and remove blesseds
- added: enchanted biome has a chance to give boons and remove curses
- added: snow plants
- added: many name generators for old and new units
- changes: demons can now be damaged by rain
- changes: tumor monsters now also want to attack the golden brain
- changes: you can use the demolition tool to remove tnts, roads, mines, fuses, cybertiles
- changes: trees can grow on normal soil. But in much smaller quantities!
- changes: civilizations can build farms in snow biomes
- changes: more trees that can be grown in different biomes
- changes: updated credits screen
- changes: increasing temperature will no longer burn tiles. would start to burn units if you keep it long enough on them
- changes: low temperature would freeze units if you keep them on them long enough
- changes: new improved wave effect
- changes: new look for the achievements window. Lots of new achievements would be added in the next updates
- changes: atomic bombs now create wastelands
- changes: improved growth of the city border. New zones would be added from nearby land borders, and will not go to other islands without units accessing them.
- changes: less blood on the border. The city zones should be connected, otherwise they would be abandoned now.
- changes: arc and sight range are reduced
- changes: improved some trait icons
- changes: improved some cultural icons
- changes: improved "city place finder". Units will no longer think the new city location is too close to another city, if it is separated by mountains/water/etc.
- changes: when you use acid on the tiles, instead of removing the dirt, it would turn it into wasteland tiles
- changes: life eraser removes pop points on houses now
- changes: rain will no longer turn land into grass. Since we have many different new biomes.
- changes: grass is grown from other grass patches
- changes: the power of the seeds is removed. Replaced with biome seeds
- changes: different types of biomes are added that now grow on the ground
- changes: different types of grass can be grown on the ground
- changes: city zones are no longer randomly reduced when buildings are destroyed
- changes: robot santa power moved to destructions tab
- changes: live trees/buildings moved to the others tab
- changes: moved ice tower, demon tower and tumor to another's creatures tab
- changes: moved the worm and the sand spider further in the creature bar
- changes: tumor mosaics will no longer damage units
- changes: tumor tiles are less likely to transmit a tumor infection
- changes: the baby elf would create flowers on death instead of trees
- changes: flower tiles are removed. Instead, actual flowers would grow based on biome type.
- changes: fairy can spawn in enchanted biome now
- changes: rats can now spawn in the wasteland biome
- changes: improvements in the logic of tumor growth
- changes: tumor tiles would now die when not connected to the main tumor building
- changes: knowledge - tower now requires bow technology
- changes: knowledge - the technology of the fishing boats is removed. Fishing Boats are now unlocked along with Docks.
- changes: changed the way knowledge gain is calculated and increased knowledge gain for all civilizations
- changes: tsar/atomic bomb explosion optimizations at 10x
- changes: the pixel color of the druid on the minimap is now green, instead of red
- changes: trait now gives +1 to each attribute
- changes: slightly more chance for orcs to get int attribute
- changes: transport ship tech is not required to unlock trade ship tech
- changes: [PC Mod] TileType now moved to AssetManager
- changes: [PC Mod] Moved a lot of power logic to PowerLibrary
- changes: [PC Mod] Added a new type of TileCap. Some of the old Tiles are now TileCaps
- changes: [PC modding] buildings now use the same system as units for kingdom colors, and are separated by folders
- changes: remove the ability to cause fires by increasing the temperature of the power
- changes: new printer animation! bzzzzzzzzrt
- changes: new background image for loading screen
- changes: adjusted shadows for some animals
- changes: the bear's health increases
- changes: added some traits to the turtle
- changes: quick added trait to rabbit
- changes: decreased rabbit health
- changes: decreased crab health
- changes: balance of other animals
- changes: divine light damages undead units for 40% of their max health, up from 20 health
- changes: [PC] improved touch and drag controls for the energy bar
- changes: [PC] you can use the scroll wheel on the power button bar now
- fixed: units would walk on the mountain if you draw it while moving in that direction
- fixed: acid blood spills acid not only for zombies
- fixed: knowledge - armor strategy not otorga bonuses
- fixed: watchtower can shoot while under construction
- fixed: sometimes units don't spawn enough to fill the entire village (especially at sonic speed)
- fixed: crash reasons when loading modded maps in a vanilla game
- fixed: Android restore button open iOS FAQ page
- fixed: towers can shoot while under construction
- fixed: lag when there are many fingers of god
- fixed: sometimes acid geyser is destroyed by acid
- fixed: baby units can grow while the game is paused
- fixed: tumor sometimes grows into another blocked space where it's not supposed to go
- fixed: sometime green skin can be seen on units if they zoom in/out very fast
- fixed: sometime islands were not calculated correctly and units got stuck on them
- fixed: this dwarf warrior who had a weird head. You've seen
- fixed: santas will no longer kill each other with bombs
- fixed: strange santa hit box when using lightning
- fixed: UFOs and Santas are affected by hot tiles
- fixed: sometimes the skin color is not saved correctly and after loading the character generates a new color
- Fixed: Newly spawned civilization units are created without attributes: diplomacy, war, etc.
- fixed: dilapidated buildings on the minimap do not change color
- Fixed: Jump animation for living buildings/trees
- fixed: strange lines between tiles
- fixed: animals hunt each other when hunger is off
- optimizations when there are many buildings on the map
- optimizations for many nukes/explosions
- optimizations to generate many drops
[The update was supposed to be even bigger, but we decided to remove some new features for further polish before releasing this update]
Comments
Post a Comment