Worldbox STEAMy biomes 0.12.02 new update patch.





## 0.12.02 - STEAMy biomes


- added: WorldBox is now available on Steam! Woohooo


- added: new powers! Grass, Savannah, Enchanted, Corruption, Infernal, Mushroom, Swamp, Jungle Seeds!


- added: new power! Light! Add power state to unit for 5 minutes


- added: new power! Super Pumpkin! It's never too late for halloween


- added: new power! Biomass! Infects soil with biomass and spawns bioblobs.


- added: new power! cybercore! ASSIMILATE! ASSIMILATE! ASSIMILATE!


- added: new power! Plant fertilizer. Use it to grow plants


- added: new power! Fertilizer for trees. Use it to grow trees


- added: new spawn power! Spawning snake. It also spawns on its own in multiple biomes.


- added: new spawn power! Frog spawn. It also spawns on its own in multiple biomes.


- added: new spawn power! Spawning rhinoceros. Spawning in the savannah


- added: new spawn power! Monkey spawn. appears in the jungle


- added: new spawn power! Spawning crocodile. appears in the swamp


- added: new spawn power! Spawning buffalo. Spawning in the savannah


- added: new spawn power! spawn fox. Spawns in the grass biome


- added: new spawn power! Spawn hyena. Spawning in the savannah


- added: new spawn power! Spawn dog. Woof


- added: new status effect! Light. Doubles the damage and other stats of a unit. And makes them huge


- added: new poisoned status! The poisoned unit would be taking a slow amount of damage for a long time


- added: new biome - wasteland


- added: new mob: nervous skull. Spawns in a corrupted biome


- added: new mob: ghost. After units die in the corrupted biome, their souls also become corrupted. His angry ghost would haunt other unlucky living beings.


- added: new mob: fire skull. Spawn in a hellish biome.


- added: new mob: acid drop. Spawns in the wasteland biome


- added: new building for civs - windmill. Visual only for now. It will be used in the "resources and economy" update


- added: new culture technology - windmill


- added: new map size that goes after gigantic - TITANIC. It could sink your mobile device, so good luck.


- added: system of different skins for animals


- added: piranhas, turtles, sheep, bears, wolves, chickens, cats and rabbits can now spawn in various colors depending on the terrain


- added: big rework for tile system! As a result, we can more easily add new tiles.


- added: more tile skin variations


- added: many new plants, trees and flowers for new biomes


- added: Biomass tiles have a chance to give a slowdown effect


- added: Biomass tiles have a chance to give a mad effect


- added: Hell tiles have a chance to set units on fire


- added: if the player divides the city borders in any way (drawing over the city for example) - unconnected city zones would be abandoned by villagers


- added: new bosses for civs


- added: new world law - biome overgrowth. Enable/disable biomes trying to overgrow each other


- added: a special map would be displayed in the first releases of the game


- added: some biome tiles now have animated effects. Haunted, Swamp, Hell, Biomass, Tumor, Pumpkin Vines


- added: many new heads for civilizations


- added: buildings on the minimap now also have kingdom colors


- added: map generator - now generates new biomes


- added: yes! (for unlocked achievements, yes!)


- added: crazy units restore health on kill


- added: Corrupted biome has a chance to give curses and remove blesseds


- added: enchanted biome has a chance to give boons and remove curses


- added: snow plants


- added: many name generators for old and new units


- changes: demons can now be damaged by rain


- changes: tumor monsters now also want to attack the golden brain


- changes: you can use the demolition tool to remove tnts, roads, mines, fuses, cybertiles


- changes: trees can grow on normal soil. But in much smaller quantities!


- changes: civilizations can build farms in snow biomes


- changes: more trees that can be grown in different biomes


- changes: updated credits screen


- changes: increasing temperature will no longer burn tiles. would start to burn units if you keep it long enough on them


- changes: low temperature would freeze units if you keep them on them long enough


- changes: new improved wave effect


- changes: new look for the achievements window. Lots of new achievements would be added in the next updates


- changes: atomic bombs now create wastelands


- changes: improved growth of the city border. New zones would be added from nearby land borders, and will not go to other islands without units accessing them.


- changes: less blood on the border. The city zones should be connected, otherwise they would be abandoned now.


- changes: arc and sight range are reduced


- changes: improved some trait icons


- changes: improved some cultural icons


- changes: improved "city place finder". Units will no longer think the new city location is too close to another city, if it is separated by mountains/water/etc.


- changes: when you use acid on the tiles, instead of removing the dirt, it would turn it into wasteland tiles


- changes: life eraser removes pop points on houses now


- changes: rain will no longer turn land into grass. Since we have many different new biomes.


- changes: grass is grown from other grass patches


- changes: the power of the seeds is removed. Replaced with biome seeds


- changes: different types of biomes are added that now grow on the ground


- changes: different types of grass can be grown on the ground


- changes: city zones are no longer randomly reduced when buildings are destroyed


- changes: robot santa power moved to destructions tab


- changes: live trees/buildings moved to the others tab


- changes: moved ice tower, demon tower and tumor to another's creatures tab


- changes: moved the worm and the sand spider further in the creature bar


- changes: tumor mosaics will no longer damage units


- changes: tumor tiles are less likely to transmit a tumor infection


- changes: the baby elf would create flowers on death instead of trees


- changes: flower tiles are removed. Instead, actual flowers would grow based on biome type.


- changes: fairy can spawn in enchanted biome now


- changes: rats can now spawn in the wasteland biome


- changes: improvements in the logic of tumor growth


- changes: tumor tiles would now die when not connected to the main tumor building


- changes: knowledge - tower now requires bow technology


- changes: knowledge - the technology of the fishing boats is removed. Fishing Boats are now unlocked along with Docks.


- changes: changed the way knowledge gain is calculated and increased knowledge gain for all civilizations


- changes: tsar/atomic bomb explosion optimizations at 10x


- changes: the pixel color of the druid on the minimap is now green, instead of red


- changes: trait now gives +1 to each attribute


- changes: slightly more chance for orcs to get int attribute


- changes: transport ship tech is not required to unlock trade ship tech


- changes: [PC Mod] TileType now moved to AssetManager


- changes: [PC Mod] Moved a lot of power logic to PowerLibrary


- changes: [PC Mod] Added a new type of TileCap. Some of the old Tiles are now TileCaps


- changes: [PC modding] buildings now use the same system as units for kingdom colors, and are separated by folders


- changes: remove the ability to cause fires by increasing the temperature of the power


- changes: new printer animation! bzzzzzzzzrt


- changes: new background image for loading screen


- changes: adjusted shadows for some animals


- changes: the bear's health increases


- changes: added some traits to the turtle


- changes: quick added trait to rabbit


- changes: decreased rabbit health


- changes: decreased crab health


- changes: balance of other animals


- changes: divine light damages undead units for 40% of their max health, up from 20 health


- changes: [PC] improved touch and drag controls for the energy bar


- changes: [PC] you can use the scroll wheel on the power button bar now


- fixed: units would walk on the mountain if you draw it while moving in that direction


- fixed: acid blood spills acid not only for zombies


- fixed: knowledge - armor strategy not otorga bonuses


- fixed: watchtower can shoot while under construction


- fixed: sometimes units don't spawn enough to fill the entire village (especially at sonic speed)


- fixed: crash reasons when loading modded maps in a vanilla game


- fixed: Android restore button open iOS FAQ page


- fixed: towers can shoot while under construction


- fixed: lag when there are many fingers of god


- fixed: sometimes acid geyser is destroyed by acid


- fixed: baby units can grow while the game is paused


- fixed: tumor sometimes grows into another blocked space where it's not supposed to go


- fixed: sometime green skin can be seen on units if they zoom in/out very fast


- fixed: sometime islands were not calculated correctly and units got stuck on them


- fixed: this dwarf warrior who had a weird head. You've seen


- fixed: santas will no longer kill each other with bombs


- fixed: strange santa hit box when using lightning


- fixed: UFOs and Santas are affected by hot tiles


- fixed: sometimes the skin color is not saved correctly and after loading the character generates a new color


- Fixed: Newly spawned civilization units are created without attributes: diplomacy, war, etc.


- fixed: dilapidated buildings on the minimap do not change color


- Fixed: Jump animation for living buildings/trees


- fixed: strange lines between tiles


- fixed: animals hunt each other when hunger is off


- optimizations when there are many buildings on the map


- optimizations for many nukes/explosions


- optimizations to generate many drops


[The update was supposed to be even bigger, but we decided to remove some new features for further polish before releasing this update]

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