HOW ARE TRAITS CLASSIFIED IN WORLDBOX?, THEORY.
Hello guys, how are you? Today we are going to talk about the different types
of skills in WorldBox, but classifying them, although this is more theory, I will explain how
these are categorized according to my idea.
World box skills are essential as they give mobs the ability to do
amazing things like resisting lava, acid or even burning the ground.
But you have never wondered how these can be grouped, because today I will explain it to you.
First native skills:
They are those that always or almost always usually have a specific mob, an example
one of these is the snowman's cold aura ability, they always have it or
the miner skill that is very common among dwarves.
Second transferable skills:
They are usually native abilities and they are transferable, if the mod becomes another mob such as a zombie or skeleton it will continue to have them, for example a demon becomes a zombie and retains the hot and evil skin traits.
Third Skills that depend on objects:
These are characterized in that any mob can use them as long as they have the
object that contains them examples of these are the canes of the magicians like the one of the
evil wizard that gives the possessor the ability to throw fireballs or that of the good wizard
that allows you to throw ice balls and freeze enemies and so on with all weapons for example
there are some that give twenty percent more force or 50 percent more speed or
even 10 percent less health and such.
Fourth unique abilities:
They are those that only the mod in its normal state can do this tells us that such
Once they are learned, I suppose, an example is the summoning of skeletons by the necromancer or the white mage's protection bubble
.
Fifth skills learned or accumulated by experience:
These are accumulated and obtained through the years such as the veteran trait
or wise even features such as diplomacy are obtained by accumulating experience and leveling up or by chance of fate.
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