HOW TO USE THE DEBUG TOOLS? OR DEBUG TOOL IN WORLDBOX.

Hi guys! How are you? Today we will talk about the debug tools in worldbox.



Rather, I will explain them, well first of all the debug tools or debugging tools are more or less an easter egg in world box.

In other words, you must unlock them and they are of great importance since they offer you many incredible options that for any veteran or beginner player, I say they are essential.


  To unlock this tool:

-- You just have to go to the settings menu then settings and tap 11 times on the hamburger.
















--Once this is done, a green ant icon will appear next to your screen if you want to remove the salt or press once if you want to return it, we will see it again, press again.









--Once you have clicked on the green ant you will have accessed the debug tools.




 






Here we warn you that you use this menu at your own risk since not all but some of the options could spoil your games until you close and reopen the game.

 






It should be noted that I will only mention the functions of the debug tools that are important and useful for the average player, that is, I will not mention those that are for developers of mods, maps, etc.


--As for the debug tools, these are divided into three groups:




These groups in turn are divided into categories that these categories group options that are grouped according to their similarities, let's start with:


  TAP MAIN:

This menu has several sections in its other section:

We find options like:

Fast spawn:

When enabled, it allows you to summon hundreds of creatures just by keeping the right click pressed, for me it is the best and it is essential in each of my games.






Sonic speed:

A very special option which allows you to speed up the time in the world box, 100 times more than normal and perfect for those who do not want to wait for their kingdom to develop, the problem is that depending on your device it can bring you lag, also from how much population there is in your world, plus you will miss a lot of the things that happen there, but looking on the bright side, it makes for a nice timelapse.

Graphy:

This option simply shows you the quality the game is running on and how much ram it is taking up on your device.


Heads:

In this section we find options such as burger heads and trunk heads, in Spanish it would be burger heads and trunk heads, what these options do is make some of the creatures of the generated civilizations carry funny hamburger and trunk heads.







Don't press this ever:






In this section we find the famous and easter egg of greg, to unlock it we sink there and then in world laws we enable other disasters once done we will have to wait for gregs to appear I have a video about this specifically if you want you can go see it.


As for the remaining sections, they are mostly useful for developers and map creators although I can highlight some options from them like chunks, city zones and city places but I don't recommend them.












The next group is:


TAP UNITS:

It is also very important since by using it you will be able to know exactly what the professions and jobs of each civilized creature are, I have also made a video about it and if you want you can go see it basically there they show you the different jobs it had a d about each option and you will be marked with color which villager or which civilian does this job.













And finally we have the group named:


TAP SYSTEM:


In this group there are some delicate options since these could spoil your game as I had said before, so I do not recommend using it, although that does not mean that there are useful things such as preventing units from growing or structures from being improved, although what the truth seems super useful to me and that everyone should know is the option of:


Make unit follow cursor:


 That is, make the units follow the cursor. I'll explain it to you. If you select this option and you, for example, are on an island and sink at a certain point on the map, all the creatures go to that point and then they go they leave, that is, they arrive, we leave the same if you do it, for example, in an ocean, all the ships or creatures that are in the sea in the ocean are going to arrive at that specific point and then they leave for me, super important to make wars, well that It's all for today.



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