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Showing posts with the label GUIDE

TOOLS (Weapons and Armor Explained in WorldBox.)

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Tools are anything from swords and bows to helmets and amulets. They can greatly increase a unit's stats. Attributes: Rarity: Rarity is used to indicate how good a given tool is, but it is measured in the maximum modifier level rather than mere statistics. Surprisingly, normality is not automatically granted to the tools; The tool requires a modifier of at least level 1 (+) to obtain this rarity. Rare: Awarded to tools with a modifier of at least level 3 (+++). Epic: Awarded to tools with a modifier of at least level 4 (++++).   Legendary: The maximum level, given to tools with a level 5 modifier (+++++), which is also the maximum level. Materials: Adamantine mithril Steel Iron Silver Bronze Copper Stone (tools only) Wood (weapons only) Bone (accessories only) Leather (armor only) Types: Sword + Stick (wood only) Axe Hammer Lance Bow Helmet Armor Boots Amulet Ring Modifiers: Any item can have up to five modifiers. Modifiers have five levels, ranging from + (1) to +++++ (5). Balance...

TUMOR AND FUNGUS IN WORLDBOX EXPLAINED.

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Hello people, how are you? Today we will talk about the tumor and the fungus, the two new plagues or rather diseases that were added to WorldBox.   First the tumor:    Although this mob was already in WorldBox, for a long time it was very useless, not fun at all and it was also very weak. That is why many people in the community asked for it to be improved and that is what they did, now the tumor infection is much more aggressive and complex. Basically the tumor can now generate creatures that help it defend itself, since although it is now more powerful it is still very susceptible to attacks, these creatures are small, immortal and agile, they are generated from time to time and their only function is to protect the tumor, since they do not infect. Also now the tumor expands much more and is faster when doing so and whoever steps on it will have a great chance of obtaining the tumor trait which reads like this: there is something evil inside it, creatures with this t...

THE REBELLIONS IN WORLDBOX HOW DO THEY WORK? CAUSES.

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Hello guys, how are you?, today I will talk about the rebellions: As we all know rebellions are a very annoying thing in WorldBox. Since they make the kingdoms less powerful and cause many wars, but you have never wondered what causes them or what factors play in their activation, I will explain it below. Well basically there are different factors, these are: - Personality, humor and attributes of the king:  Depending on the mood if he is sad, happy or angry if he is militaristic or peaceful.          Depending on the number of towns that the king can administer there will be possibilities of rebellions, here without a doubt the most decisive factor is the administration since the greater the administration, the better the economy and the more towns a kingdom can have. -        K    Kingdom status:       This depends on the king, if the towns of the kingdom are rich or poor, if they have many taxe...

EVERYTHING YOU NEED TO KNOW ABOUT THE 4 RACES IN WORLDBOX.

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Hello people, how are you?, today we will talk about everything what you need to know about the breeds of WorldBox analyzing each of them. First humans: A breed that can survive well in any environment. Humans can create roads. These roads are not particularly biased for or against any of the other races. As one of the four civilized races, they can build three unique town halls and 12 buildings. Beyond this, they have five original skins, very similar to the other four races. These aspects are relevant to your hierarchy:   "Male, Female, King, Leader and Child." Each of these variants contains blue in their design, indicating the individuality of their races. Each of the human skins use a set of tools for combat: Iron sword, iron axe, bow and wooden club. Aside from their appearance, they also have the lowest stats out of all the races. Humans lose about 1% of hunger each month, and each human has their own favorite food. STATISTICS: Second Dwarves: Just like humans, dwarv...