TOOLS (Weapons and Armor Explained in WorldBox.)

Tools are anything from swords and bows to helmets and amulets. They can greatly increase a unit's stats.




Attributes:

Rarity:

Rarity is used to indicate how good a given tool is, but it is measured in the maximum modifier level rather than mere statistics.


Surprisingly, normality is not automatically granted to the tools; The tool requires a modifier of at least level 1 (+) to obtain this rarity.


Rare: Awarded to tools with a modifier of at least level 3 (+++).


Epic: Awarded to tools with a modifier of at least level 4 (++++).


 Legendary: The maximum level, given to tools with a level 5 modifier (+++++), which is also the maximum level.





Materials:

  • Adamantine
  • mithril
  • Steel
  • Iron
  • Silver
  • Bronze
  • Copper
  • Stone (tools only)
  • Wood (weapons only)
  • Bone (accessories only)
  • Leather (armor only)








Types:

  • Sword + Stick (wood only)
  • Axe
  • Hammer
  • Lance
  • Bow
  • Helmet
  • Armor
  • Boots
  • Amulet
  • Ring

Modifiers:

Any item can have up to five modifiers. Modifiers have five levels, ranging from + (1) to +++++ (5).

  • Balance- Increases the user's critical hit damage.
  • Finesse- Increases the user's attack speed.
  • Health- Increases the user's health.
  • Knowledge- Increases the user's intelligence.
  • Mastery- Increases the user's war.
  • Strength- Increases the user's base damage.
  • Protection- Increases the user's defense.
  • Sharpness- Increases the user's base damage.
  • Speed- Increases the user's speed.
  • Truth- Increases the user's diplomacy.

Some of these special weapons have special attacks unlike any other, such as the Evil Staff which can shoot multiple fireballs and the White Staff which can freeze the area.


  • Flame Sword - Dropped by demons upon death: +30 Damage, +120 Attack Speed
  • White Staff - Dropped by White Mages upon death: +35 damage, +20 attack speed, +10% critical hit
  • Druid Staff - Dropped by Druids upon death: +12 damage, +35 attack speed, +10% critical hit
  • Evil Staff - Dropped by Evil Mages upon death: +10 damage, +20 attack speed, +10% critical hit
  • Plague Doctor Staff - Dropped by Plague Doctors upon death: +35 damage, +20 attack speed, +10% critical hit
  • Necromancer's Staff - Dropped by Necromancers upon death: +30 damage, +20 attack speed, +10% critical hit
  • Alien Blaster- Dropped by aliens upon death: +30 damage, +20 attack speed, +10% critical hit
  • Shotgun- Dropped by assimilators upon death: +10 Damage, +10 Attack Speed

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