CULTURAL KNOWLEDGE IN WORLDBOX (COMPILATION AND EXPLANATION)
Hello guys, how are you, these last few days many people have asked me to talk about all the common and peculiar knowledge of worldbox, in addition to saying its function, so here I bring it.
Well, first of all, you should know that these common knowledges are skills that a culture acquires over time and they are fundamental since, as you should know, without them your kingdoms will not advance from using wooden sticks to battle to using bows or armor.
It should be noted that the order in which the knowledge is obtained is random and what you should care to know is that humans reach level 58 and 6 particular knowledge, dwarves level 57 and 5 particular knowledge and elves and orcs, level 56 and 5 particular knowledge, without more to say.
The list of common knowledge is as follows:
👉 Armor production: unlock the production of these items.
👉 Tier 1 to Tier 3 Army Training – Allows villages to produce even more soldiers.
👉 Fishing, Merchant and Conquest Ships: Allows towns to produce these ships.
👉ports: allows towns to build them and opens the door to shipbuilding and trade.
👉 barracks: allows towns to build training for soldiers which allows them to be stronger and faster to produce.
👉 mine: allows the towns to build them, these are essential in obtaining minerals.
👉roads: allows towns to build roads.
👉Monuments: allows villages to build stone statues.
👉 Temple: Allows you to build “religious” temples.
👉watchtower: allows you to build them, which serve as a defense and do not allow the town to fall quickly.
👉well: allows villages to build them
👉Level One to Three Culture Conversion: Allows towns to quickly convert to another surrounding culture.
👉 speed of cultural expansion: allows peoples to expand their culture more quickly, subduing other cultures in its path.
👉Governance One and Two: Allows kingdoms to control more towns without the risk of rebellions.
👉Building Level One to Level Three: Allows towns to build larger and more advanced buildings.
👉Building Level One to Level Three: Allows the number of units that can live in a building to increase.
👉 knowledge gain from one to three:
It allows cultures to develop faster because it increases the gain of knowledge, it is essential for the technological advance of a culture.
👉Material from adamantine to steel: allows towns to manufacture example items: swords, armor and other of these materials.
👉Mining Efficiency: Allows towns to mine faster.
👉Sharp Axes: Allows villages to chop down trees much faster.
👉exchange and exchange efficiency:
It allows towns to trade resources for gold with each other more efficiently, earning higher income.
👉axe, bow, hammer, spear and sword.
Allows towns to produce these items and their variants.
👉 weapons production: opens the way for people to produce weapons.
Now we will talk about all the particular knowledge:
👉Ancestor Lore: Newly born units will start at level two.
👉Defensive Strategy: Grants a defensive bonus to culture units.
👉Heroes: The maximum level of soldiers increases by two.
👉Military Strategy: Increases the strategy stat for units of this culture.
👉 way of life: the units of this culture live 10 more years.
👉Gunsmith: Increases productivity when forging weapons.
👉 level 3 governance: the kingdom with this culture will be able to govern many peoples without danger of rebellion.
👉Blacksmith: Increases productivity when producing armor.
👉fortification: allows towns to build many watchtowers, which does not allow it to fall quickly.
This has been all for today thank you very much for reading.
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