CULTURAL KNOWLEDGE IN WORLDBOX (COMPILATION AND EXPLANATION)
Hello guys, how are you, these last few days many people have asked me to talk about all the common and peculiar knowledge of worldbox, in addition to saying its function, so here I bring it.
Well, first of all, you should know that these common knowledges are skills that a culture acquires over time and they are fundamental since, as you should know, without them your kingdoms will not advance from using wooden sticks to battle to using bows or armor.
It should be noted that the order in which the knowledge is obtained is random and what you should care to know is that humans reach level 58 and 6 particular knowledge, dwarves level 57 and 5 particular knowledge and elves and orcs, level 56 and 5 particular knowledge, without more to say.
The list of common knowledge is as follows:
๐ Armor production: unlock the production of these items.
๐ Tier 1 to Tier 3 Army Training – Allows villages to produce even more soldiers.
๐ Fishing, Merchant and Conquest Ships: Allows towns to produce these ships.
๐ports: allows towns to build them and opens the door to shipbuilding and trade.
๐ barracks: allows towns to build training for soldiers which allows them to be stronger and faster to produce.
๐ mine: allows the towns to build them, these are essential in obtaining minerals.
๐roads: allows towns to build roads.
๐Monuments: allows villages to build stone statues.
๐ Temple: Allows you to build “religious” temples.
๐watchtower: allows you to build them, which serve as a defense and do not allow the town to fall quickly.
๐well: allows villages to build them
๐Level One to Three Culture Conversion: Allows towns to quickly convert to another surrounding culture.
๐ speed of cultural expansion: allows peoples to expand their culture more quickly, subduing other cultures in its path.
๐Governance One and Two: Allows kingdoms to control more towns without the risk of rebellions.
๐Building Level One to Level Three: Allows towns to build larger and more advanced buildings.
๐Building Level One to Level Three: Allows the number of units that can live in a building to increase.
๐ knowledge gain from one to three:
It allows cultures to develop faster because it increases the gain of knowledge, it is essential for the technological advance of a culture.
๐Material from adamantine to steel: allows towns to manufacture example items: swords, armor and other of these materials.
๐Mining Efficiency: Allows towns to mine faster.
๐Sharp Axes: Allows villages to chop down trees much faster.
๐exchange and exchange efficiency:
It allows towns to trade resources for gold with each other more efficiently, earning higher income.
๐axe, bow, hammer, spear and sword.
Allows towns to produce these items and their variants.
๐ weapons production: opens the way for people to produce weapons.
Now we will talk about all the particular knowledge:
๐Ancestor Lore: Newly born units will start at level two.
๐Defensive Strategy: Grants a defensive bonus to culture units.
๐Heroes: The maximum level of soldiers increases by two.
๐Military Strategy: Increases the strategy stat for units of this culture.
๐ way of life: the units of this culture live 10 more years.
๐Gunsmith: Increases productivity when forging weapons.
๐ level 3 governance: the kingdom with this culture will be able to govern many peoples without danger of rebellion.
๐Blacksmith: Increases productivity when producing armor.
๐fortification: allows towns to build many watchtowers, which does not allow it to fall quickly.
This has been all for today thank you very much for reading.
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