ALL ABOUT THE TRAITS IN WORLDBOX

 
Hi guys, how are you? Me great, because today we will explain everything about the traits in worldbox.



Agile:

plus 30 attack speed.



Ambitious:

  plus 2 Diplomacy, plus 4 strategy, plus 1 administration.


Attractive:

plus 2 Diplomacy, plus 1 Administration.



Blessed:

plus 30 damage, plus 20 percent armor, plus 10 speed, plus 10 percent critical strike, plus 20 percent diplomacy, plus 50 percent health.





Happy: plus 2 Diplomacy, plus 2 Administration.






Persuasive:

plus 1 Diplomacy, plus 4 Administration.





Eagle Eye:
plus 10 percent accuracy.

                                  

Energetic:
Can summon lightning after death.



Fast:
plus 20 percent speed over base Speed, plus 5 attack speed.

Genius:
plus 5 Diplomacy, plus 5 Strategy, plus 7 Administration.

Giant:
plus 50 percent health over base health.



Honest:
plus 2 Diplomacy, plus 3 Administration.


Immune:
Immune to diseases.



king slayer:
plus 5 attack speed.

Lucky:
plus 5 percent attack dodge, plus 4 percent accuracy.


Wizard slayer: plus 4 percent critical attack.




Miner:
increases the chances of getting gems from the mines.


Pyromaniac:
plus 3 strategy.


Regenerative:
Regenerates health over time if not at full health.


Wild:
 Can get bones and leather from fallen enemies.


Strong:
plus 3 Damage, plus 5 Diplomacy.



Rude:
plus 2 percent armor.



Veteran:
  plus 3 Damage, plus 1 percent Armor, plus 3 percent Attack Dodge, plus 1 percent Accuracy, plus 5 Diplomacy, plus 30 Health.


lightweight:
does not turn ice into water when walking on it.

Wise: From plus 5 to 10 Diplomacy.


Greedy:
  minus 2 Diplomacy, plus 4 Strategy.


Paranoid:
minus 2 Diplomacy, plus 4 War.



bloodlust:
Once this unit starts attacking, it will either fight until it dies or eliminate the entire Kingdom it is at war with.


injured:
  minus 25 Speed, minus 5 Diplomacy.



obese:
minus 5 percent attack dodge, minus 5 percent accuracy.


Glutton:
Hunger increases faster.


Infected:
  plus 4 speed, minus 5 percent dodge, randomly gained trait when attacked by a zombie or creature with the zombie trait, Turns into a zombie shortly after gaining it.


Crazy:
plus 1 Damage, plus 5 Speed.



pacifist:
  will not attack other pacifist creatures.


one-eyed:
minus 10 percent accuracy.

Pacific: never attacks first.



Pyromaniac:
starts fires by raiding villages.



half blind:
minus 5 percent accuracy.


Slow:
minus 10 speed.



foolish:
minus 2 Diplomacy.


Ugly:
decreases the chance of producing offspring.



Bad luck:
  minus 2% attack dodge, minus 4 percent accuracy.


Weak:
minus 1 damage.




grenadier:
  Place TNT around randomly.



Burning feet:
Burn the ground where you walk. 




cold aura:
Freezes the ground around him.


Healing Aura: Restores health and heals plague from surrounding creatures.



Strong Minded:
Immune to madness trait.




Rat:
  It spreads the plague when there is a large concentration of rats. He will generally move towards the rat kings.


Rat King:
He causes rats or creatures with the rat trait to congregate around him.


Zombie:
It can spread the infection when it attacks other humanoid creatures.


Immortal:
Age cannot kill the creature.


Plague:
  Deals damage repeatedly until the creature dies or is fought and gains an immune trait, spread to nearby non-monster characters.

Well that's all for today I love you.

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