DIPLOMACY IN WORLDBOX HOW DOES IT WORK?

Hello guys, how are you?, I hope well, today, we will explain the basics you should know about diplomacy in WorldBox:




So we start:


And you will ask yourself then, what factors influence two or several kingdoms to declare themselves the war? Well, they are varied so I will explain it in the easiest way possible.

1ST FACTOR:

The humor and personality of the king:








This is closely linked to the king's hunger, as humor had already said in a previous video

is based on how hungry the king is and when was the last time he ate his food

favorite a sad or angry king is more likely to go to war than a happy one.











As for personality, it is based on traits and can be crucial depending on whether war is declared on another kingdom.

as the chances of winning it, example:

A militaristic king has a good chance of winning or starting wars because his

armies from him are stronger agile and spawn faster.









2nd FACTOR:

The stability of the kingdom:

Depending on the stability of the kingdom, which therefore depends on the level of administration and diplomacy of the king, it may or may not cause wars, since a poor kingdom that is close to a large or more powerful one will be an easy prey for annexation attempts and, furthermore, if a kingdom is balkanized, that is, its cities rebel, it is very possible that this will cause a war throughout the world.









The factors below are based on the realms section where we can see

in a simple way how are the relations between our favorite kingdoms just by putting

hovering over the flag of the kingdoms we can get specific details and know if there are

great possibility of war, basically all the factors add up and if it is red it means

that there will possibly be war, if it is green it means peace.

BAD DIPLOMACY (LIKELY WAR)
   



OPTION WHERE YOU CAN SEE DIPLOMACY BETWEEN KINGDOMS





 

3RD FACTOR:


Nearby borders:


Kingdoms with very close borders, this happens when there is no more territory to annex, can go to war for that.




4TH FACTOR:


It is the opposite of close borders, it usually plays in their favor.




5TH FACTOR:


Common enemies, if two kingdoms are at war with the same kingdom or kingdoms, this will give them a great deal of diplomacy in what could be considered an alliance since the kingdoms fight together against common enemies.




6TH FACTOR:


Race, if the kingdoms are of the same race wars are unlikely,


but if they are from races that explicitly hate each other like elves who hate ogres


I can play against this.




7. TH FACTOR:


Relations, this depends on the commercial exchange between more trade better relations.




8.TH FACTOR:


Territory, this depends on whether the kingdom has lost or gained territory to another kingdom.




9.TH FACTOR:


This power is based on the fact that a more powerful kingdom usually has good relations


with the little ones since they would not dare to declare war on him due to the disadvantage.











10.MO FACTOR:


Almighty, this one always plays against and basically it is that when


a kingdom is the most powerful in a world the others envy it for what they could form


alliances and declare war together.











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