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Showing posts with the label WARS

DIPLOMACY IN WORLDBOX HOW DOES IT WORK?

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Hello guys, how are you?, I hope well, today, we will explain the basics you should know about diplomacy in WorldBox: So we start: And you will ask yourself then, what factors influence two or several kingdoms to declare themselves  the war? Well, they are varied so I will explain it in the easiest way possible. 1ST FACTOR: The humor and personality of the king: This is closely linked to the king's hunger, as humor had already said in a previous video is based on how hungry the king is and when was the last time he ate his food favorite a sad or angry king is more likely to go to war than a happy one. As for personality, it is based on traits and can be crucial depending on whether war is declared on another kingdom. as the chances of winning it, example: A militaristic king has a good chance of winning or starting wars because his armies from him are stronger agile and spawn faster. 2nd FACTOR: The stability of the kingdom: Depending on the stability of the kingdom, which therefor...

SOLDIERS, ARMIES, WARS, PEACE TREATIES AND ANNEXATIONS IN WORLDBOX, EXPLAINED.

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Hello guys, how are you, today we will talk about the soldiers in worldbox. After the new update of cultures, the dynamics of wars and armies have been substantially changed, so today I will explain it in detail and simply at the same time. We must know that it will be a while until a settlement of any race begins to produce soldiers, the quality, quantity, and power that these soldiers have, however, will be regulated by several factors, these are: FIRST: CULTURAL KNOWLEDGE: depending on whether the culture has this knowledge or not, the quality, quantity and production of soldiers will be affected. --Army training: the higher this knowledge, the faster and more soldiers will be produced.. --armor production: this is essential as without it, your soldiers will lack helmets, boots, pants, and armor, which greatly decrease the damage of enemy attacks, increase their health, speed, damage, and more. --barracks: without this knowledge your villages will not build barracks, and without ...