THE REBELLIONS IN WORLDBOX HOW DO THEY WORK? CAUSES.

Hello guys, how are you?, today I will talk about the rebellions:


As we all know rebellions are a very annoying thing in WorldBox.


Since they make the kingdoms less powerful and cause many wars, but you have never wondered what causes them or what factors play in their activation, I will explain it below.


Well basically there are different factors, these are:


- Personality, humor and attributes of the king:

 Depending on the mood if he is sad, happy or angry if he is militaristic or peaceful.






    



    Depending on the number of towns that the king can administer there will be possibilities of rebellions, here without a doubt the most decisive factor is the administration since the greater the administration, the better the economy and the more towns a kingdom can have.




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K    Kingdom status:

      This depends on the king, if the towns of the kingdom are rich or poor, if they have many taxes or if there are many hungry people or also known as starving, beggars or many deaths, it will directly influence the loyalty of the towns.



  

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      Wars:


     The instability that wars bring is great, since soldiers die and structures are destroyed, the cost of maintaining soldiers increases and there is a possibility that kings die in battles, this can cause succession crises or rebellions due to the aforementioned .









In addition to those there are other secondary factors which we can see when inspecting our realms.

-      King:


      Play in his favor, if the king of a kingdom is in a town other than the capital, this will give him more loyalty to that town.




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    Close to the capital:

    Towns close to the capital tend to have higher loyalty than those farther away.



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     Distance:


     The further away a town is from its capital, the less diplomacy it will have.


   









      Population:

     If the population is at or above the limit, it will generate discontent among the inhabitants.


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     Leader:

     Depending on the mood, personality or traits of him they can rebel, example of this would be a greedy or militaristic or angry king has great chances of doing so.



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       Relations:


     It depends on whether the capital and the towns have good commercial exchanges or whether the leaders have a personality similar to the king.

 


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       Territory:


       It depends on whether the town increased or decreased in territory.


-      Superior Enemies:

      If the enemy that the kingdom is fighting is more powerful than the kingdom, that will increase the loyalty of the towns considerably.

   



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N    New realm:

      The newly created kingdoms have extra diplomacy points, this means that the civilians can get bored with kings who last a long time in power.


-      Humor of the leader:

     Whether the leaders are happy, sad, normal, or angry.

 








  Well that's all for today, thanks for reading the article, bye.

Comments

  1. Hubo un pequeΓ±o error en el artΓ­culo precisamente en el de "reino nuevo" supongo que dice un, pero no puedo apresurar a sacar ideas, lo que si quiero es que no pase seguido ya que apesar de ser un problema menor si ocurre concurridamente puede llegar a ser molesto

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